Tech Teams Tie for Best at Atlanta Global Game Jam

Feb 6, 2012 | Atlanta, GA

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  • Global Game Jam Atlanta

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Rebecca Keane
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Team Angry Suns and Team Rocket, both with students from the School of Literature, Communication, and Culture, tied for the Best Game award at the Atlanta Global Game Jam (GGJ).

A project of the International Game Developers Association (IGDA), GGJ brings together thousands of game enthusiasts, participating in hundreds of local jams around the world. Attendance at each site might be anywhere from 1-300, usually students, though many professional game developers and other interested hobbyists attend as well. GGJ is the world's largest game event, and the Atlanta site is the largest in the U.S., and third largest in the world, with 205 registered jammers.

The structure of a jam is usually that everyone gathers on Friday afternoon, watches a short video keynote with advice from leading game developers, and then a secret theme is announced. All sites worldwide are then challenged to make games based on that same theme, with games to be completed by Sunday afternoon.

Team Angry Suns' game, Sacrifice, is self-described as "Bit.Trip Runner meets the angry sun from Super Mario Bros 3". Angry Suns' students from Tech include Kelly Snyder, Kevin Jones, Vu Ha, Rose Peng, Rhys Saraceni, and Sam Mendenhall.

Pangu, created by Team Rocket, can be described as a re-enactment of "the ancient Chinese creation story of Pangu in this two player game. Fly your kites through the sky to collect and/or steal enough elements to create the Earth by eating your own tail." Team Rocket consists of Tech students Yan Xu, Aaron Sumsky, and Aaron Yip.

This year's event was hosted by SCAD-Atlanta's Digital Media Center from January 27-29, 2012.

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