Computer Scientists Develop Web-based Game to Teach Conservation
Posted January 13, 2003 | Atlanta, GA
"The Mating Game" teaches players how zoos use science to select which individual gorillas to breed for the captive management of these animals. The concept, created by Zoo personnel, is based on 1970s game shows and is hosted by "Bob Zoobanks."
Brian Jones and Tiffany O'Quinn in Georgia Tech's Interactive Media Technology Center (IMTC) implemented the Zoo's idea with their computer programming and graphics expertise.
"Educators agree that interactive learning like this is very valuable to students," says Jones, the lead researcher.
Richard Hezlep, the video production manager in Zoo Atlanta's Department of Conservation Technology, says: "By approaching the subject in a light and fun way, the game is successful at reaching not only kids with its interactive animation, but also adults by means of the nostalgic game show theme."
Zoo staff members, as well as middle school students, have reviewed the game and given it a "thumbs up," Hezlep adds.